//==============================================================================
// Helepolis_anim.txt
//==============================================================================


//==============================================================================
anim Idle
{
   SetSelector
   {
		techLogic none/Engineers
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege N Ballista_idleA
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege N Ballista_idleA
					replaceTexture Siege N Ballista/Siege N Ballista Iron
				}
			}
		}
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		techLogic none/Engineers
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege N Ballista_walkA
					tag FootstepLeft 0.0 true   
					tag FootstepRight 0.0 true
					tag FootstepLeft 0.15 true   
					tag FootstepRight 0.15 true
					tag FootstepLeft 0.3 true   
					tag FootstepRight 0.3 true
					tag FootstepLeft 0.45 true   
					tag FootstepRight 0.45 true
					tag FootstepLeft 0.6 true   
					tag FootstepRight 0.6 true
					tag FootstepLeft 0.75 true   
					tag FootstepRight 0.75 true
					tag FootstepLeft 0.9 true   
					tag FootstepRight 0.9 true  
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege N Ballista_walkA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag SpecificSoundSet 0.00 false Roll checkVisible 
					//-- end auto generated section
					replaceTexture Siege N Ballista/Siege N Ballista Iron
					tag FootstepLeft 0.0 true   
					tag FootstepRight 0.0 true
					tag FootstepLeft 0.15 true   
					tag FootstepRight 0.15 true
					tag FootstepLeft 0.3 true   
					tag FootstepRight 0.3 true
					tag FootstepLeft 0.45 true   
					tag FootstepRight 0.45 true
					tag FootstepLeft 0.6 true   
					tag FootstepRight 0.6 true
					tag FootstepLeft 0.75 true   
					tag FootstepRight 0.75 true
					tag FootstepLeft 0.9 true   
					tag FootstepRight 0.9 true  
				}
			}
		}
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
		techLogic none/Engineers
		SetSelector
		{		
			set hotspot
			{
				version
				{
					Visual Siege N Ballista_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.70 true   
               tag GenericSound 0.70 true   
               tag SpecificSoundSet 0.70 false BallistaAttack checkVisible 
//-- end auto generated section
					length 2.5
				}
			}
		}
		SetSelector
		{		
			set hotspot
			{
				version
				{
					Visual Siege N Ballista_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.70 true   
               tag GenericSound 0.70 true   
               tag SpecificSoundSet 0.64 false BallistaAttack checkVisible 
//-- end auto generated section
					replaceTexture Siege N Ballista/Siege N Ballista Iron
					length 2.5
				}
			}
		}
   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
		techLogic none/Engineers
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege N Ballista_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.31 false BallistaDeath checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege N Ballista_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.31 false BallistaDeath checkVisible 
//-- end auto generated section
					replaceTexture Siege N Ballista/Siege N Ballista Iron
				}
			}
		}
	}
}
